![]() When creating your Death Knight, consider your relationship with the person or being that resurrected you. Still others wish to return to their previous positions of honor, though the news of their death invariably precedes them, and they know not if their former Kings will accept their service. Others shed their former morals and become a deadly killing machine, working only for their own gain. ![]() Some of them remember their old values and try to complete their previous mission. These people, often ostracized by society, are filled with the same vigor they had in their previous life. Though they cannot draw out the full power of the Light like they did as a Paladin, Death Knights still hold some small connection to that which is good in the world. But sometimes, a Death Knight of extraordinary willpower breaks that hold and regains their free will. They’re just puppets of whoever brought them back. ![]() The Death Knight is a resurrected Paladin, brought back by some benefactor to wield the power of Death. No longer the same Dwarf, he takes the power of Death and uses it for his own ends. Freezing her twin shortswords with the power of the frozen north, her attacks break through their armor with reckless abandon.Ī lonely Dwarf gazes over the battlefield, remembering a time when he was alive enough to relish the battle. Standing tall against the oncoming horde, a High Elf embraces the icy resolve within to steel her veins and ignore the attacks of her enemies. As he does so, the allies around him watch as his wounds seem to heal even as the enemy falls. Hit: 7 (1d8+3) piercing damage.Dressed in armor streaked with blood, a human swings his Greatsword with precise fury, using his attacks to keep his enemies occupied. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. When the lesser lich uses its action to cast a cantrip it can make one weapon attack as a bonus action. The lesser lich has the following wizard spells prepared:Ĭantrips (at will): fire bolt, shape water, mold earth, booming bladeġst level (4 slots): burning hands, color spray, disguise self, mage armor, ice knifeĢnd level (3 slots): Aganazzar's scorcher, Maximillian's Earthen Grasp, gust of windģrd level (3 slots): dispel magic, slow, wall of waterĤth level (3 slots): ice storm, watery sphereĥth level (2 slots): cone of cold, conjure elemental Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The lesser lich is a 10th-level spellcaster. The new body appears within 5 feet of the phylactery. If it has a phylactery, a destroyed lesser lich gains a new body in 1d20 days, regaining all its hit points and becoming active again. The lesser lich has advantage on saving throws against any effect that turns undead. passive Perception 11 Languages Common, Aquan, Auran, Ignan, Terran Challenge 9 (5000 XP) Saving Throws Con +6, Int +8, Wis +4 Skills History +8, Perception +4, Arcana +10 Damage Immunities poison, bludgeoning, piercing, slashing from nonmagical weapons Damage Resistances lightning, necrotic Damage Vulnerabilities radiant Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned Senses darkvision 60 ft. ![]() Lesser Lich Medium undead (elf), neutral evilĪrmor Class 13 (16 with mage armor) Hit Points 90 (12d8 + 36) Speed 30 ft. I was wondering what people thought, especially if it seems like a CR 9 mob. I have modeled the lich after an elementalist with some gish-like abilities. I'm looking to create a lower CR lich than is in the MM (p.
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